Totally Gross!
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Game Board
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4 Playing Pieces
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1 Jar of Totally Gross Slime
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1 Die
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140 Professor Cards
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50 Totally Gross Cards
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30 Lab Cards
To be the first player to complete a lab experiment after
moving the Totally Gross Slime 10 spaces.
1.
Playing pieces are moved around the perimeter spaces on the
board.
2.
The center of the game board has four kids on it. Each player picks one of these kids. In front of the each kid is a Score
Line. Players move their Totally Gross
Slime from 1 to 10 on the Score Line after selecting a kid.
3.
The game board also has spots for Professor Cards and
Totally Gross Cards.
1.
Each player picks a playing piece and a hunk of Totally
Gross Slime. Players should roll their
slime in their hands, warming slime up until it’s nice and stretchy.
2.
Each player puts his/her slime on his/her kids nose.
3.
Each player puts his/her playing piece on the Lab Space at
the top of the board; this is the start space.
4.
Set up the cards:
a.
The game has two card decks. Unwrap both decks and put all of the Professor Cards
together. Separate the Totally Gross
Cards from the Lab Cards.
This will create three different stacks of cards.
b.
Place the Professor Cards and the Totally Gross
Cards on the board.
c.
Place the Lab Cards near the board. The cards aren’t needed until near the end
of the game.
5.
The youngest player decides whether players will read the
top, middle, or bottom questions on the Professor Cards in this game.
1.
The youngest player goes first by rolling the die and moving
ahead the number of spaces indicated.
2.
Depending on what space the player lands on, s/he will
either answer a question, perform a Gross-Out or lose a turn:
a.
Colored Bubble Spaces: When a
player lands on one of these spaces, s/he answers a question.
i.
The person on this player’s left is his/her Reader. The Reader picks up a Professor Card
and reads the question. (Depending on
what the youngest player chose at the start of the game, this will either be
the top, middle, or bottom question.)
ii.
After the reader asks the question, the player tries to
answer it. If the player answers
correctly, s/he gets to move his/her Totally Gross Slime forward on the
Score Line. The number on the Colored
Bubble Space determines how far the player gets to stretch the slime.
1.
If s/he is on a 1 space, move 1 space on the Score Line.
2.
If s/he is on a 2 space, move 2 spaces on the Score Line.
3.
If s/he is on a 3 space, move 3 spaces on the Score Line.
If the player answers incorrectly, his/her
turn is over.
b.
Totally Gross Spaces: If a
player lands on one of these spaces, s/he performs a
Gross-Out (which is kind of like a
dare).
i.
The player picks up the Totally Gross Card. There are two Gross-Outs
on the card.
1.
If the player’s last roll of the die was odd, s/he
must read the
top Gross Out to the group.
2. If the
player’s last roll of the die was even, s/he must read the
bottom
Gross Out to the group.
c.
The player must try to do what the card says.
i.
If the player tries to perform the Gross Out, s/he
gets to move his/her slime ahead 1 space on the Score Line.
ii.
If the player does not try, his/her
turn is over.
d.
Lab Spaces: These spaces are either lose a
turn or win the game!
i.
If a player lands on a Lab Space before s/he has stretched
his/her slime all the way to 10 on the Score Line, s/he loses a turn.
ii.
If a player lands on or passes a Lab Space after s/he has
stretched his/her slime to 10 on the Score Line, s/he might win the game! (See
“Winning the Game.)
3.
When each player’s turn is over, play shifts to the left.
When a player stretches his/her slime all the way to number
10 on his/her Score Line, that player is ready to perform a Lab
Experiment. The first player to
correctly complete his/her experiment wins the game.
1.
A player whose slime has been stretched all the way to
number 10 continues to move around
the game board until his/her playing piece lands on or past a Lab Space.
2.
The player to the left is this player’s Reader. The Reader draws a Lab Card and reads
the experiment (the not bold writing) out loud.
Special Note: if the
experiment calls for materials you do not have nearby, the Reader may draw a
new card and read a new experiment.
3.
The player must perform the experiment and answer the
question.
a.
If s/he is correct, s/he wins!
b.
If s/he is wrong, s/he must try to land on
or pass the next Lab Space for another try.