The Very Quiet Cricket Game Instructions
A Game of Finding Your Voice
Ages 3 and Up
2 to 4 Players
COMPONENTS
- Game
board
- Four
cricket game pieces
- 24
insect cards
- Spinner
- Instructions
Object of the game
To be the first player to collect three daytime insect cards
and one nighttime insect card and reach the Finish. Players collect the insect
cards by either landing on the insect or spinning “+ 1 Insect” on the spinner.
Setup
- Punch
out the cricket game pieces and the insect cards.
- Sort
the insect cards into two different stacks (yellow represents day, blue
represents night) and place them insect side up to the side of the game
board.
- Each
player chooses a plastic stand, inserts a cricket game piece into the
stand and places it at Start.
- Assemble
the spinner: insert the circular spinner base into the back of the spinner
card and snap the spinner arrow into place from the front of the spinner
card.
the game board
The game board has two sections – daytime (yellow
background) and nighttime (blue background).
The game board route is flexible, with two loops built in.
If a player has not collected all of his/her daytime insect cards and is about
to leave the daytime section of the board, s/he can zip back and repeat the
last loop in order to have another try at getting the needed cards. There is a
loop feature in the nighttime area of the board as well. When players pass by
or land on a space with two arrows on it, they count their cards and see if
they have enough from that time of day to move on to the next area of the game
board. If not, they can repeat the last loop and try again.
the spinner
When players spin “+ 1 Insect” or “- 1
Insect”, they gain or lose an insect card from the time of day they are
currently in.
playing the game
- The
youngest player (Player 1) goes first, spinning the spinner.
- If
Player 1 spins 1-5, Player 1 moves forward that number of circular spaces
on the game board. If Player 1 lands on an insect, s/he picks up the
matching insect card.
- If
Player 1 spins “+1 Insect,” Player 1 picks any daytime insect card (the
insect card should match the time of day the player is in).
- If
Player 1 spins “-1 Insect,” Player 1 gives up one insect card, if s/he
has one. Note: Players can only lose an insect card from the time of
day they are in (for example, if they spin “-1 Insect” while in the blue,
nighttime area of the game board and they have only daytime insects, they
do not give up an insect card).
- Play
passes to the left.
NOTE: Players cannot collect more than one of any
one insect (for example, if a player already has a “Locust” card, s/he cannot
collect another “Locust” card.) If a player lands on an insect and that insect
card is not available, s/he chooses another insect card from that time of day.
Winning the Game
The first player to collect three daytime insect cards and
one nighttime insect card and reach the other cricket at Finish wins the game.