Pipeline
Instructions
Contents
- Game
Board
- 80
pipe pieces (20 of each color – purple, green, orange and yellow)
- Die
- Instructions
Object
The first player to build his/her colored pipeline to the
opposite side of the board wins the game.
Set-Up
The Game Board:
- Each
player chooses a set of colored pipe pieces and sits in front of the space
with the same colored matching connector circle.
- The
starting point for each player is the connector space with the same
colored circle that matches your colored pipes.
- For
example, the purple player will start from the purple connector circle
that is located on the orange side of the board. The player will build his/her pipeline
to connect to any of the purple connector points (5) on the opposite side
of the board. This player only
uses purple pieces to make the pipeline.
- The
corners of the game board have a common connector point in two
colors. Either player who has
these colors may finish on this space.
- The
blue center of the game board has 16 connector points, which can be used
as often as a player likes.
The Pipe Pieces:
- Cross
shaped (4 pieces per color set)
- T
shaped (4 pieces per color set)
- Elbow
shaped (8 pieces per color set)
- Blocker
caps (2 pieces per color set)
The Die:
Each side of the die indicates which pipe piece should be
used.
For 2 players only:
If there are only two players, each player can chose to
build two different colored pipelines.
For example, if Player A is orange, his/her second colored
pipeline would be the color to the left of right side of the orange connector
points (yellow or green).
Playing the Game
- The
youngest player goes first by rolling the die. The pipe piece indicated on the die is the piece the player
must use on his/her colored starting point. Game play moves clockwise.
NOTE: For all players’ first turn, if the roll of
the die shows a blocker cap, the player must roll the die again.
- During
a player’s turn, he/she can:
o
Roll the die and add a piece to his/her pipeline.
NOTE: Pipe pieces cannot be repositioned during
the game.
o
Block an opponent.
A player can block another player’s route using a blocker cap. (See
below: Blocker Caps and Obstacles)
o
Remove an opponent’s blocker cap, which was placed on
his/her pipeline. A player’s turn is
over after he/she removes the blocker cap.
- If a
player is able to attach a pipe piece to any of the blue spaces on the
center of the board, he/she gets an extra turn.
NOTE: If a pipe piece is attached to the center blue space, it must
create a new link to continue building the pipeline.
- If the
die indicates a pipeline piece that the player no longer has, he/she
looses his/her turn.
- Players
are not allowed to attach his/her pipeline to another player’s pipeline.
- Players
can build his/her pipeline outside the boundaries of the game board.
Blocker Cap and Obstacles:
When the die indicates a blocker cap, a player can use it to
block another player’s pipeline. The
player who has been blocked must wait for his/her turn before deciding whether
or not to remove the blocker cap. Once
the blocker cap is removed, it is returned to the player whose color set it
belongs to and may be used again.
- A
player does not have to remove a blocker cap, if he/she can continue
building his/her pipeline using alternate routes.
- A
player cannot block an opponent’s finishing connector points with either a
pipe piece or blocker cap.
Winning the Game
The first player to build his/her pipeline to any of the
five connector points on the opposite side of the game board wins the game.
NOTE: If you
run out of pieces to continue your pipeline during game play, you must remove
one piece per turn until you are able to continue building your pipe.
©2005 New Entertainment Ltd.,
Kowloon, Hong Hong
©2005 University Games
Corporation