ASAP TM
Instructions
OBJECT OF THE GAME:
The object of the game is to be the first person to name
words in the various categories. The
winner is the first person to get to the finish line and win the FINISH ROUND.
RULES OF PLAY:
- Shuffle
card deck and arrange cards face down.
- Position
game board and card deck so that each player has a good view of both.
- Players
select a playing piece and place pieces on START square.
- Roll
the die to determine which player goes first. (Highest roll wins.)
- Elect
one person to be “in charge” of turning over the ASAP letter cards.
TO START PLAY:
- First
player rolls the die, then moves his playing piece to the appropriate
CATEGORY square.
- S/he
then announces the category to the group.
An ASAP letter card is turned over.
- The first
player to correctly name a member of the CATEGORY starting with the
corresponding LETTER goes next.
- Player
rolls the die, moves to appropriate category square and play
continues. If the Solution Book
states “none found”, then a new letter card is turned. There is no penalty to any player.
- At any
time, if an answer cannot be found, consult the Solution Book. If an answer appears in the solution
book, the player who landed on the category square must move back 2 spaces
and play continues on the new category.
- LIGHTNING
BOLT. When a player lands on
any Lightning Bolt square, s/he may move double his roll on the next roll
of the die.
- In any
given game, the same answer cannot be used more than once.
NOTES:
- In
case of dispute over correct answer, a dictionary may be consulted, an
arbitrator may be appointed or players may vote.
- For
further reference, the Solution Book is included. It is intended to give you and idea of
whether an answer is possible within that category. However, the Solution Book does not
list all possible answers.
TO WIN THE GAME:
First person to reach the Finish must then complete the
FINISH ROUND. FINISH ROUND: Player
chooses any category on the board, the next alphabet card is turned over and
player must win that category. If player
does so, s/he wins the game. If not,
s/he stays on FINISH square and may try again when and if, s/he wins another
round. (More than one player may be on
the FINISH square at one time.
Copyright ©1987 University Games